Changelog...


Many servers either don't provide a changelog or their changelog is just copied directly from the core project's timelines. This changelog is ONLY for documenting fixes and changes that the Lineage Universe staff makes (third party sources will be credited if applicable). If you wish to follow the core project's changes, you can check here and here.

Decemeber 1st Update

Added Support for Trust System in Hellbound.

Added Subclass Certification Skills.

Added More Support For Gracia Area.

Correct Skill Star Stone Gathering (Gracia).

Implemented Auto-Reward System.


Sept 21st Update

Added missing file for NPC in Hellbound near Anomic Foundry.

Disabled low chance of item drop on death.

Set Golkanda's attack speed to 278 as per retail.

Got rid of the old Chimeras script due to a glitch with how it rewarded players with drops and now using Rost's latest chimera script.

Fixed Kanaf's npc type setting. He should have proper dialogue now.

Fixed Treasure Bomb skill assignment for 22 types. Was set to level 0 instead of level 10.

Completed passive skill assignments for just about all pets and summons.

Unhardcoded the pvp damage reduction for summons and now using the proper skill to handle it.

Removed crafting mats from the Escort shop. They were put in as a temporary solution anyway.

Douchebaggery prevention: If a player attempts to heal a player who is outside of a peace zone, while the healer is inside a peace zone, the heal will fail. Also cleaned up the raidboss heal prevention check a little.

Made black and white seeds of evil tradable.

Black and wite seeds of evil have been added to the spoil list for 80+ level champion mobs.

Added deleveling npc. Use at your own risk. It's been tested, proper checks have been added in and all that jazz to stop common problems, but nothing is 100% certain and I'm SURE someone will find a way to mess up their character with it eventually.

Small update to the subclass method that the Escort uses. Also updated the symbol/dye functions based on the changes in the core project.

A few small NPC updates. Mostly fixing height and raidus issues on a few random ones I found while working on other things.

Fixed issue with Signet type skills (ie. the bubbles) so that they no longer affect NPCs.


Sept 14th Update

Changed quarry slaves to L2NPC until I figure out why attack animations aren't working.

Cleaned up enchant system. Still keeping old enchant messages.

The following skills can not be learned on subclasses from Forgotten Scrolls:
Sixth Sense (to maintain balance for Kamael subclasses)
Expose Weak Point (to maintain balance for Kamael subclasses)
Lightning Shock (to maintain balance for Kamael subclasses)
Wild Shot (to maintain balance for Kamael subclasses)
Eye For Eye (to maintain balance for Kamael subclasses)
Dual Dagger Mastery (due to a graphical glitch with the client)
Dual Blow (no need to let players waste a scroll since they already can't learn Dual Dagger Mastery on subs)
Golem Armor (so Dwarves maintain their racial bonus).

A few minor reuse and hit time updates for a few skills to get them matching retail data.

Temporarily disabled the summon minions script until I can track down what's causing the NPE. This should also fix the IOP mobs not giving xp.

Increased delay from when mobs return to spawn to 30 seconds from 15, added in an additional check where they won't teleport back if they've returned on their own.


Sept 8th Update

Fixed an issue with a floating NPC in Giran.

Added proper abnormal effect for Decay.

Added proper abnormal effect for Count of Fire.

Added proper abnormal effect for Throne of Ice.

Added proper abnormal effect for Throne of Wind.

Removed old NPC from Tiat's area.

Fixed some pricing inconsistencies in the pet items and removed strider bugles from the shop.

Fixed Empower SA on a few weapons. Was assigned wrong in the SQL table.

Fixed an issue with the buffer. Was excluding certain players.

Updated Crystal Caverns and Darkcloud Mansion instances with a newer version from gigii which includes ToastGodSupreme's work.

Removed no-store zone from stairs in Giran. Now only the center area will be affected.

Fixed deposit window on the Escort for clan warehouse. Had a typo in the command check.

Updated AI for a lot of mobs and events. More to come.


Sept 2nd Update

Added glow effect for VIP players. (Thanks Jiv for finding the packet on retail and Alleta & Erb for getting it set up to broadcast and be usable.)

Lots of updates for the Ekimus and Tiat scripts. Now with global broadcasting and other fun things.

Updated a number of htmls to fix formatting and display issues.

Changed the tvt area since we're now using Tiat's room for... Tiat. :)

Updated how spawns are handled. Should be easier now for me to do updates and manage custom spawns along with additional retail spawns.

Finished cleaning out the old Frint code. Almost done with the new Frint code but still had to clean out all the old bits first.


Aug 31st Update

Added in missing level depend values for Mass Disarm and Violent Temper.

Fixed Light weapon SA. Now retail-like.

Fixed Mana Up weapon SA. Now retail-like.

Fixed HP Regeneration weapon SA. Now retail-like.

Fixed MP Regeneration weapon SA. Now retail-like.

Fixed Back Blow weapon SA. Now retail-like.

Fixed all Infinity weapon SAs. Now retail-like.

Fixed Magic Weakness weapon SA. Now retail-like.

Fixed Magic Chaos weapon SA. Now retail-like.

Fixed Blessed Body weapon SA. Now retail-like.

Fixed Magic Focus weapon SA. Now retail-like.

Added the raidboss Boss Akata (level 30) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Nellis' Vengeful Spirit (level 39) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Rayito The Looter (level 37) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Dark Shaman Varangka (level 53) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Gigantic Chaos Golem (level 52) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Plague Golem (level 73) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Andreas Van Halter (level 80) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Master Anais (level 80) to the spawnlist now that stats and skills are done with retail data.

Added the raidboss Enira (level 85) to the spawnlist now that stats and skills are done with retail data. Yes, this is a Gracia Final boss. You'll need the flying transformation to get to her. As per retail, she currently has no loot. I may consider adding loot in later. We'll see.

Fixed the height on the Tiat npc in the TvT area. Sync to core project overwrote it.

Added in missing flood protector settings for trade and shout.

Fixed issue with not being able to send freight items via the Escort. Retard core dev used an instance check instead of !isWarehouse. Awesome...

Added in missing water zones for Parnasus.

Lightning Barrier updated. 5% activation chance, 80% base land rate.

Added in VIP chat. VIP players should check out the section at the Escort for more details.

Changed it so the Escort now offers full buffs for players BELOW level 70.

Added about 100 missing Hellbound spawns.


Aug 24th Update

The power for Blink's stun effect has been increased. Before it was not landing at all.

Reduced aggro for a few support skills.

Updated the land rate of Stigma of Shillen to 1000%. According to retail players, this skill never misses even on raidbosses. Also set it as non-reflectable as per retail reports.

Added in some missing skills for flying transforms. (Thanks sadanobu)

Removed the reuse delay on Focus Attack toggle (wtf, why was that even there?). (Thanks zealar)

Updated Summon Siege Golem to proper consume times for the items.

Updated Summon Wild Hog Cannon to proper consume times for the items.

Updated Summon Swoop Cannon to proper consume times for the items.

Updated Demonic Blade Dance to Gracia Final stats. 30 second duration now, 40% base land rate.

Updated the base power level for Freezing Strike to Gracia Final stats. Is now 60% for all levels.

Updated Sword Symphony to Gracia Final stats. Increased power from 40% to 60% and added the missing overhit setting.

Updated Psycho Symphony to Gracia Final stats. Increased duration to 30 seconds.

All shields are now updated with Gracia Final prices and crystal counts.

All weapons are now updated with Gracia Final prices and crystal counts.

All pet weapons are now updated with Gracia Final prices and crystal counts.

Fixed about 20-30 weapons that were assigned to the wrong slot or weapon type.

Updated all polearms to have their "+4 targets per hit" attribute applied. This was missing on many of the older polearms, and just about all of the newer ones.

Updated item restrictions on many weapons. Stopped keeping track of how many after the first 100.

All armors are now updated with Gracia Final prices and crystal counts.

Updated racial element attributes a bit more for NPCs.

Minor cleanup to the community board. More to come later when I have time.

Dead players can no longer drop items. (Thanks Gnat)

Fixed the issue with the Crystal Caverns script. Old method of checking IPs changed in a recent core update.

Resolved an issue with "ghost" buffs ending even though they were removed earlier. (Thanks theone)


Aug 17th Update

Updated a few transformation skills to Gracia Final data.

Fixed abnormal icon for Real Target.

Fixed issue with skills other than Soul Cleanse removing Death Mark. (Thanks Erb)

Updated prices for over 2000 items to Gracia Final retail prices based on Gracia Final PTS data. My brain is dead now. kthx

All items that are quest items should now be properly categorized and handled as such.

Fixed all of the new crafting materials that came with Gracia Final. They weren't being adjusted by my droplist updates due to the fact that they were improperly categorized. Good job core dp team, you have failed me again.

Updated item restrictions on random items that I checked. Not all are done, but there are TONS more done than there were before.

Associated item skills with a lot of items. Still missing a few of the new transform scrolls, santa and event stuff, and a few other little random ones.

Vesper weapons updated with Gracia Final retail prices and crystal counts.

Icarus weapons updated with Gracia Final retail prices and crystal counts.

Dynasty weapons updated with Gracia Final retail prices and crystal counts.

Vesper armors updated with Gracia Final retail prices and crystal counts.

Dynasty armors updated with Gracia Final retail prices and crystal counts.

All sigils, cloaks, belts, and underwear have been updated with Gracia Final retail prices and crystal counts.

Added missing helper NPCs to Human starter areas.

Added a new route for Cheddar. Old one was a bit wonky.

Fixed a small issue with the HTMLs for the pvp areas.

Disabled Autoreward system.

Removed some spammy messages from TvT.

Updated login server with better logging. This will be interesting.

Updated floodprotector for subclassing. Now all actions are covered under the same protector. Good luck getting around that.

Fixed all the links for the server rules on the Escort. Can't believe I forgot them.

Added a flood protector to item destroy.

Improved code for the AIO npc. Also reduced visibility for certain methods. Thanks evilus for reminding me.

Cleaned up transformations code a bit. Standardized it... again.

Reverted changes to spawn protection system. No longer sets you as invis. Once I work out the autofollow glitch I will put it back.


Aug 10th Update

Fixed Warp type skills for not being usable while rooted. Forgot to run a check against them in the code. Whoops.

Partial fix for Shock Stomp. It was always removing the victim's target, regardless of whether or not the stun landed.

Partial fix for Shield Bash. It was always removing the victim's target, regardless of whether or not the stun landed.

Fixed Warp type skills AGAIN. The target's Z coord check was throwing some issues.

Fixed an issue with Anchor's power enchant route being lower than the base power.

Fixed Magic Poison weapon SA. Now retail-like.

Fixed Critical Poison weapon SA. Now retail-like.

Fixed Miser weapon SA. Now retail-like.

Fixed Cheap Shot weapon SA. Now retail-like.

Fixed NPC cancel skills. Max amount of buffs/debuffs that can be removed is 3. Thanks for reminding me Lantoc.

Removed some improper skills from NPCs. Happened during automated syncing with Gracia Final data.

No longer removing cancel and certain other skills from NPCs now that the skills have been fixed. It will no longer destroy all your buffs if it lands and it CAN be resisted.

Fixed recipes not consuming materials.

Fixed the issue with doors. No more casting through them or warping through them. (Thanks Erb for help tracking it down)

Slightly improved drops for lower levels to assist new players in getting started.

Added back a proper effect for those on pk sprees. Cleaned up the pvp aura code and added in a few checks. Made it so that sprees don't end if the killer was an NPC.


Aug 3rd Update

Fixed Dual Blow. Lethal only activates on critical hit now and it can only be used with dual daggers.

Heroic Dread changed to fear type so that it doesn't affect Raid Bosses.

Fixed skill 4278. Was causing issues with an NPC in IT.

Implemented a stop move function for warp effects. Hopefully it resolves the "fake" warp issue for good. (Thanks Erb)

Instant jump type skills and rush skills will no longer work while rooted.

Fixed "Soul Mastery" for increasing souls by % on critical attacks for Kamael.

Fixed a possible exploit with Castle Circlets and being able to sell them over and over.

Updated Barakiel and minions so they have a proper range setting. Now they'll assist each other if fighting begins.

Modified Golkonda's attack speed to 300 down from 410 until I can verify that he really is supposed to be attacking that fast.

Life Control Towers updated. They were a bit on the weak side (a level 20 player could take one out with ease).

All mobs below level 40 will drop herbs now. Not just some.

Players will no longer be able to fight each other in Oly if they are connecting from the same IP. While this won't stop feeding completely, it will make it very annoying to attempt.

Fixed teleport to ToI 3rd floor. Was porting players in a little too close to the wall.

Resolved the issues with olympiad observers not being set to invisible.

Replaced all geodata for fort areas from previous geodata version. This doesn't mean they're perfect, just more compatible.

Fixed a few issues with some broken links to the rules. Missed them because they were hardcoded.

Made some improvements to the community board. Mail system almost done. Mail system complete. (Thanks Erb)

Small tweaks the Hellbound zone to make it a little more efficient. Was doing unneeded checks and calls.

Fixed Geodata issue with the Airship Dock.

Fixed double class transfer system message.

Updated ChatTell handler with some proper system messages for certain events.

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